تدریس با استفاده از شبیه سازی

 
00:00 / 00:00
1.8x
1.4x
1.0x
0.7x
HD SD
HD
SD
اشتراک‌گذاری

×

گزارش خرابی

[MUSIC] Second Life is an online virtual world where users can interact, create,
collaborate, and socialize. It is often used in education to
facilitate role playing activities or scenario based learning that can't be
achieved in the real world. Simon Kear is keeper of the media zoo at
the University of Leicester in the UK. Simon explains how Second Life was used to
help students generate an emergency evacuation
plan for an oil rig. As part of their study in a fully online Master of Occupational Psychology,
Simon outlines the technical considerations of teaching in
virtual worlds, and explains their potential in the future of
education. >> It was all part of the doctoring project, and it was the MSc in
Occupational Psychology. The aim of the the scenario, on the oil
rig, in Second Life was to give these students a more collaborative and
immersive learning experiences. Second Life is a 3D virtual environment. And it's a place that doesn't exist,
which is the way I like to think of it. And yet, it's so real. As an avatar, you, you can choose pretty
much anything you want. You choose your parents, you choose the
way you want to be encountered in Second
Life. We were going through possible artifacts
that could serve their purpose. And we came across this wonderful, wonderful oil rig which had huge
potential. It was big, it was open. Very well built, and that's what we
focused on. As it's an oil rig, I put up some
workshops, with some functioning artifacts within, which gives
a little bit of interactivity to the
students. It's an environment that is, not, in no way could it be incorporated in the real
world. There's no way you can afford to go to an
oil rig. There's no way you'd be allowed on an oil
rig. Okay it's a virtual oil rig. And it's not exactly the same as a real
oil rig. But you do still have the same principles. You still have the same idea. They had two purposes when they come on
this rig. To work together as a health and safety team, and to develop an evacuation
plan. I went around and I laid burning barrels,
blocked off stairwells, blocked off doors, and set
fire to the rig. And then once everything was ready, I
pressed the klaxons and at the same time typed into the chat box,
evacuate, evacuate. Well, I also had my mic on, so I was
saying, evacuate, evacuate. [SOUND] This is an emergency, this is an
emergency. Please make the stairwell one, stairwell
one. [SOUND] Please make your way to the embarkation point at the boats, stairwell
one. Just wait there, please. [UNKNOWN]. >> Wait for me. [SOUND]. >> [LAUGH] Now all the blue helmets the
same [SOUND]? [BLANK_AUDIO] In terms of how the learners responded to this experience, they responded very
positively. The students said they found it very
enjoyable. But also quite realistic with the
klaxons going off, having to remove quickly, people
saying evacuate, evacuate. It did give them a, a feeling, although it
was in world as avatars, it did them give them a feeling that perhaps, well,
definitely they would not have got off paper, just reading about
it. We lost possibly 30% of the volunteer
participants on the project. Simply through being unable to access
Second Life through their hardware or through their bandwidth, or the, the
network collapsing while they're in world. So it was a demanding technology. The ones that did get in, did find it very
beneficial. If you are a a lecturer perhaps interested
in using Second Life, I think you would need some help
from someone more experienced. The good thing is, there's a lot of
experienced people out there. The two main technical challenges are bandwidth, it's a bandwidth hungry
technology. When you're in world, it requires a lot of
broadband. The second major technical challenge is
you need good hardware. The cost of working in Second Life are not
considerable. If you own a, an island, which is where
you need to, to develop your projects, it's about
$1000 US a month. And then I think it's about $300 US a
month just to, to maintain it. To set up a, a client, an avatar, in
Second Life, is free. It doesn't matter to the student or the
number of students you have, because they can all
register for free. In terms of, of pedagogy within Second
Life, it's very similar if not the same as the
Salmon five-stage model. The same five stage has been applied
to the virtual world. We felt, or the, the psychologists felt, that perhaps if they were working together
in a collaborative environment, actually
learning from each other it would actually improve their
learning experience. It's about applying the principles they
learn on their course, in a specific
environment. As an educational tool it's fantastic and
its potential is huge, once its technological challenges
are, are overcome. So what I would say is take a punt and have a go, but think of it in ten years
time. Think of it in, in 15 years time. Think of 100MB broadband speeds and a,
an expectation from the learner that they're moving away from a lecture
scenario to a passive recipient scenario. And that slotting into, an avatar's clothes
and going to do some learning for a, a half an hour is not
that realistic. If you can learn if you can undertake learning in the virtual world that perhaps
there are barriers to in the real world then that has got to be a significant
advantage. [BLANK_AUDIO]

دانلود با کیفیت بالا
دانلود با حجم کم